Many people react towards what their children is playing, watching or interacting with in terms of videogames, movies or online content.
Does this really do as much damage as they believe?
There is plenty of violent content in this world, and it wont stop until it eventually will look and feel like the real world.
Bringing emotions into games is something the latest greatest games try to inflict. And with titles like Call of Duty Modern Warfare 2, they really pushed it far, they pushed it so far that people reacted negative to the result..
Mass murder of civilians, and apparently teaching the players wrong rules that apply to real war.
And some wonder, is this really okay? Well, some people think not, and when I mean people I mean Trial and Pro Juventute, which is two Human rights organizations.
But for the more casual gamers, we really don’t care this much…
When it comes to feelings, and emotions, this is just getting implemented inside of the newer games.
The producers just figured out that playing with peoples emotions pays of, as it gives a more immersive, and exciting experience.
In movies however this have been something that movie producers have thought about all the time.
But, how does this really act back at us?
How are we influenced about what we see, read and hear?
Well, it’s not a big surprise that people react to different material in different ways, and some people react stronger, and get more influenced by the material they either see, read or hear.
But when it comes down to one thing, it’s all about who to blame is someone was influenced by a movie, or videogame if they committed a crime..
For those in their late 10′s this can also be a problem, even though these people have a strong mind, even the most disturbing games can do damage, for example the murder of 14-year-old Stefan Pakeerah, who got repeatedly battered and stabbed, and died from the brutal event inflicted by his older friend (17).
According to Giselle Pakeerah, Stefan’s mother and also a research nurse, the killer had mimicked a game called Manhunt.

Manhunt is a violent game where the objective is to execute people in various twisted ways in order to survive throughout the game.
Another example in how content might influence us, is the case about Jamie Bulger.
This is a sad case where three-year old Jamie got brutally murdered by two older boys at the age of 10.
His body was found decapitated in half near Walton & Anfield railway station.
Jamie went to the New Strand Shopping Centre with his mother on February the 12th, 1993.
They went into a shop inside the mall, and a few minutes later little Jamie wondered out of the shop.
Not long after he was approached by the two older guys, they won his confidence and took him for a 4 km walk and then attacked him.

The two boys was said to be influenced by the movie Child’s Play 3, where the doll named Chucky goes around and inflicts terror.
But, what does these examples say? That movies, and videogames like these makes us killers?
No, we choose what we are, and we choose our actions.
People say that we will all get influenced by what we see, read, or hear. But I remember that I read some place that the once that play violent first person shooters are the once that are the calmest.
And I really agree. I myself play a lot of first person shooters, but I’m not influenced by it.
I’m not an aggressive person and I’ve been told that I am to kind some times.
And in these two cases, who are the once to blame? The videogame, and movie? Or is it a higher power?
And when I mean higher power, I mean parents, and the once who has shown this content to the once who committed the crime.
A 10-year-old isn’t really conscious for their actions, and therefor isn’t aware of what’s right, or what’s wrong.
Therefor the person who is responsible for their actions, are their parents, or the once who have shown this content to them.
The age restriction on movies and videogames are there for a reson, and should not be overlooked..
And like I said, we are responsible for our actions, it is wrong to put the blame on a movies and videogames.
Post by Daniel Lange


The inevitable need of society to blame someone/something when these things happen has been there longer than videogames. Before it used to be role playing games and now the tendency is to search paralelism in videogames. I agree, people learn from others and violence itself is but an extent of our human condition. Blaming hideous acts on movies, music or videogames doesn’t make them right, but it makes people feel safer…